
And after the past 5 hours I have miraculously turned it into what I basically head in my mind:

I am particularly pleased with the face, the hair however, needs work. I was unsure of how to sculpt it so just did some basics, and will finish it once I've had a look at some videos. The mesh is awful, but apparently I can import it into Z-brush and create a mesh? I shall see if this is true. Otherwise this was a bit of practice with mudbox.
***EDIT***
I removed the hair because it was distracting from the point of sculpt, which is the face.

" apparently I can import it into Z-brush and create a mesh?"
ReplyDeleteYes it's called retopologizing...you could also do this in 3dsmax 2010/2011. (But having a close base mesh before sculpting is a nicer option (Sub-D level 0?) - then fix that to align with the new high poly after sculpting.)
Then you'd want to bake a normal from the high to the low poly.
Kris.